Anyone who has seen the structure of Vista 64 has seen that there are a number of seemingly redundant applications and libraries. Right off the bat, we run in to the matter of redundancy. We’re not going to list every single file (there are 59 of them, most of which are small files we don’t care about) but we’ll hit the highlights. Just to be clear we’re not knocking NVIDIA here (we’ll get to why everything is so big in a moment) but the size of their drivers does make for an interesting discussion. The latest GeForce Windows Vista 64 drivers weigh in at 100MB, which is not necessarily huge given that broadband is (mostly) plenty and disk space is cheap, but none the less it’s a bit of an infamous mark to hit if only because it wasn’t that long ago that 100MB was the size of an entire operating system. To sum up the relevant bits of the email, the question was “Why are NVIDIA’s drivers so big?”Īlthough the most immediate answer to that is not particularly interesting – they’re as big as they need to be because they must be – this made for a great excuse to do some exploratory dissection. Last week I got an interesting email the day after NVIDIA dropped their 182.06 GeForce drivers to coincide with the launch of FEAR 2.
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